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-rw-r--r--Makefile115
-rw-r--r--source/3ds/main.c3
2 files changed, 86 insertions, 32 deletions
diff --git a/Makefile b/Makefile
index fd943ed..71e54b2 100644
--- a/Makefile
+++ b/Makefile
@@ -6,11 +6,6 @@ ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
-ifeq ($(strip $(CTRULIB)),)
-# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
-$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
-endif
-
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
@@ -20,8 +15,13 @@ include $(DEVKITARM)/3ds_rules
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
+# GRAPHICS is a list of directories containing graphics files
+# GFXBUILD is the directory where converted graphics files will be placed
+# If set to $(BUILD), it will statically link in the converted
+# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
+# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
@@ -36,6 +36,10 @@ BUILD := build
SOURCES := source/common source/3ds source/common/inih
DATA := data
INCLUDES := include source/common/inih
+GRAPHICS := gfx
+#GFXBUILD := $(BUILD)
+ROMFS := romfs
+GFXBUILD := $(ROMFS)/gfx
include $(TOPDIR)/resources/AppInfo
@@ -52,10 +56,11 @@ ICON := icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
-CFLAGS := -Wall -mword-relocations \
- -fomit-frame-pointer -ffast-math \
+# FIXME: Remove -fcommon once all multiple definitions are fixed
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -ffunction-sections -fcommon \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS $(EXTRA_CFLAGS)
@@ -100,6 +105,7 @@ export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
@@ -107,6 +113,9 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
+SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
+GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
@@ -123,8 +132,19 @@ else
endif
#---------------------------------------------------------------------------------
-export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+export T3XFILES := $(GFXFILES:.t3s=.t3x)
+
+export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
+ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
+ $(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
+
+export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
+
+export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
+ $(addsuffix .h,$(subst .,_,$(BINFILES))) \
+ $(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
@@ -132,6 +152,8 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
+
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
@@ -145,6 +167,14 @@ else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
+ifeq ($(strip $(NO_SMDH)),)
+ export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
+endif
+
+ifneq ($(ROMFS),)
+ export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
+endif
+
.PHONY: release testing debug slowdebug $(BUILD) clean all
#---------------------------------------------------------------------------------
@@ -154,23 +184,19 @@ testing: export EXTRA_CFLAGS := -O3 -DDEBUGLEVEL=1
debug: export EXTRA_CFLAGS := -g -O0 -DDEBUGLEVEL=2
slowdebug: export EXTRA_CFLAGS := -g -O0 -DDEBUGLEVEL=3
-release testing debug slowdebug: $(BUILD)
-
-$(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+release testing debug slowdebug:
+ @mkdir -p $(BUILD) $(GFXBUILD)
+ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia
#---------------------------------------------------------------------------------
else
-DEPENDS := $(OFILES:.o=.d)
-
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
@@ -178,7 +204,10 @@ ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all : $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).cia
endif
-$(OUTPUT).3dsx : $(OUTPUT).elf
+$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
+
+$(OFILES_SOURCES) : $(HFILES)
+
$(OUTPUT).elf : $(OFILES)
banner.bnr: $(TOPDIR)/resources/banner.png $(TOPDIR)/resources/audio.wav
@@ -198,24 +227,50 @@ $(OUTPUT).cia: banner.bnr icon.icn cia.rsf
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
-%.bin.o : %.bin
+%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
-%.vsh.o : %.vsh
+.PRECIOUS : %.t3x
+%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
+ @$(bin2o)
+
+#---------------------------------------------------------------------------------
+# rules for assembling GPU shaders
+#---------------------------------------------------------------------------------
+define shader-as
+ $(eval CURBIN := $*.shbin)
+ $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
+ echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
+ echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
+ echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
+ echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
+ picasso -o $(CURBIN) $1
+ bin2s $(CURBIN) | $(AS) -o $*.shbin.o
+endef
+
+%.shbin.o %_shbin.h : %.v.pica %.g.pica
+ @echo $(notdir $^)
+ @$(call shader-as,$^)
+
+%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
- @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
- @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
- @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
- @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
- @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
- @rm ../$(notdir $<).shbin
-
--include $(DEPENDS)
+ @$(call shader-as,$<)
+
+%.shbin.o %_shbin.h : %.shlist
+ @echo $(notdir $<)
+ @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
+
+#---------------------------------------------------------------------------------
+%.t3x %.h : %.t3s
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
+
+-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
diff --git a/source/3ds/main.c b/source/3ds/main.c
index 266bafe..f31a2d1 100644
--- a/source/3ds/main.c
+++ b/source/3ds/main.c
@@ -27,7 +27,7 @@ int main() {
gfxInit(GSP_RGB565_OES, GSP_RGB565_OES, false);
fsInit();
- sdmcInit();
+ archiveMountSdmc();
#if DEBUGLEVEL == 0
consoleInit(GFX_BOTTOM, &debug_console);
@@ -136,7 +136,6 @@ exit:
sound_close();
drc_exit();
- sdmcExit();
fsExit();
gfxExit();
return 0;